11![Sentient World: Human-Based Procedural Cartography An Experiment in Interative Sketching and Iterative Refining Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research Sentient World: Human-Based Procedural Cartography An Experiment in Interative Sketching and Iterative Refining Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research](https://www.pdfsearch.io/img/e6dce087b1b07f8b7ae1b2405cdc71eb.jpg) | Add to Reading ListSource URL: antoniosliapis.comLanguage: English - Date: 2014-12-01 05:19:04
|
---|
12![Towards a Generic Method of Evaluating Game Levels Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: Institute of D Towards a Generic Method of Evaluating Game Levels Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: Institute of D](https://www.pdfsearch.io/img/8cb09578d09f361eaa39e0170318971e.jpg) | Add to Reading ListSource URL: antoniosliapis.comLanguage: English - Date: 2015-06-06 16:53:10
|
---|
13![DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1 Center for Computer Games Research, IT University of Copenhagen, DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1 Center for Computer Games Research, IT University of Copenhagen,](https://www.pdfsearch.io/img/e7e3a8a4cf010db7451984cb2cfb81c8.jpg) | Add to Reading ListSource URL: antoniosliapis.comLanguage: English - Date: 2015-02-22 06:44:53
|
---|
14![Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark](https://www.pdfsearch.io/img/7c853800a92ceb66ddbf1d4b2262025f.jpg) | Add to Reading ListSource URL: antoniosliapis.comLanguage: English - Date: 2015-08-05 06:14:48
|
---|
15![Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/c3c8be28fbee403ed28677852381f950.jpg) | Add to Reading ListSource URL: antoniosliapis.comLanguage: English - Date: 2014-12-01 05:19:29
|
---|
16![Prototyping Kant-inspired Reflexive Game Mechanics Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark Prototyping Kant-inspired Reflexive Game Mechanics Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/6c266fc9a88a80938825e04abe4d9284.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2016-06-17 09:59:02
|
---|
17![AUDIOVERDRIVE: EXPLORING BIDIRECTIONAL COMMUNICATION BETWEEN MUSIC AND GAMEPLAY Nils Iver Holtar, Mark J. Nelson, Julian Togelius Center for Computer Games Research IT University of Copenhagen , {mjas, jut AUDIOVERDRIVE: EXPLORING BIDIRECTIONAL COMMUNICATION BETWEEN MUSIC AND GAMEPLAY Nils Iver Holtar, Mark J. Nelson, Julian Togelius Center for Computer Games Research IT University of Copenhagen , {mjas, jut](https://www.pdfsearch.io/img/5ea00148c060d29272fa88d56429b568.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2016-06-17 09:58:58
|
---|
18![Towards generating arcade game rules with VGDL Thorbjørn S. Nielsen∗ , Gabriella A. B. Barros∗ , Julian Togelius† , and Mark J. Nelson‡ ∗ Center for Computer Games Research, IT University of Copenhagen, Denmar Towards generating arcade game rules with VGDL Thorbjørn S. Nielsen∗ , Gabriella A. B. Barros∗ , Julian Togelius† , and Mark J. Nelson‡ ∗ Center for Computer Games Research, IT University of Copenhagen, Denmar](https://www.pdfsearch.io/img/57dfe0e7cc5f151738511e14c3dddc18.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English |
---|
19![Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/50f4d5d293bb72507182b43670fae4e8.jpg) | Add to Reading ListSource URL: www.fdg2014.orgLanguage: English - Date: 2014-04-16 20:00:42
|
---|
20![Towards Adaptive Virtual Camera Control In Computer Games Paolo Burelli and Georgios N. Yannakakis Center For Computer Games Research IT University Of Copenhagen Rued Langgaards VejCopenhagen, Denmark Towards Adaptive Virtual Camera Control In Computer Games Paolo Burelli and Georgios N. Yannakakis Center For Computer Games Research IT University Of Copenhagen Rued Langgaards VejCopenhagen, Denmark](https://www.pdfsearch.io/img/4820dccfddbcf414a59249c87958e984.jpg) | Add to Reading ListSource URL: www.paoloburelli.comLanguage: English - Date: 2011-07-18 11:15:28
|
---|